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| Shimmer Ramp/Fade not working | 
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| compfire   Groupie     Joined: 01 Sep 2008 Location: Greeley, CO Online Status: Offline Posts: 53 |  Quote  Reply  Topic: Shimmer Ramp/Fade not working Posted: 30 Oct 2008 at 10:28am | 
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   I'm not sure if that has been addressed, but I just noticed that my Shimmer Ramp/Fade is not working in Aurora.  I can get it to work in the D-Light Hardware utility, but not in Aurora.  Is this on the list of things to be fixed?  If so, is it going into the next version?
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| Pony_God   Senior Member     Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |  Quote  Reply  Posted: 30 Oct 2008 at 10:41am | 
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   HAY! I just noticed that yesterday! I was going to search the forums today to see if I could find the answer but I suppose the answer came to me! :)
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| tonyjmartin   Senior Member   Joined: 11 Dec 2007 Location: Traverse City, MI, USA Online Status: Offline Posts: 144 |  Quote  Reply  Posted: 30 Oct 2008 at 11:02am | 
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   My understanding is that the long fade issue was fixed with the last release, but that the shimmer/twinkle fade was not.  I sent off a message to Michael (LightsOnLogan) this morning asking about this. Stay tuned. | |
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      Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted. -- Ralph Waldo Emerson
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| LightsOnLogan   Admin Group   Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |  Quote  Reply  Posted: 30 Oct 2008 at 11:51am | 
| It is broken in 1.0.2 but has already been fixed in the beta releases that the testers are working with. | |
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| compfire   Groupie     Joined: 01 Sep 2008 Location: Greeley, CO Online Status: Offline Posts: 53 |  Quote  Reply  Posted: 30 Oct 2008 at 12:22pm | 
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 GREAT, thank you.  I wasn't sure if I missed that or not.  I am using it in a few of my new sequences. | |
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| Pony_God   Senior Member     Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |  Quote  Reply  Posted: 30 Oct 2008 at 12:36pm | 
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 That's the theoretical Nov 1 release? | |
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| LightsOnLogan   Admin Group   Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |  Quote  Reply  Posted: 30 Oct 2008 at 3:26pm | 
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   Yes... not sure if we'll make November 1, but it is very soon.  I'm about to roll out the Bulk Channel Editor fixes to the testers now... we'll see how that testing goes.
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| kedogn   Groupie     Joined: 27 Sep 2008 Location: Lacey, WA Online Status: Offline Posts: 65 |  Quote  Reply  Posted: 30 Oct 2008 at 4:26pm | 
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 Bulk Channel Editor fixes? Does this have anything to do with the fact that if I try to change more than 7 channels at a time, Aurora crashes on me? Man thats a pain! Get all of those changed, hit save and BLAMMO! Took me alot of T&E to get to the point where I realized that I can only do up to 7 at a time. | |
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| LightsOnLogan   Admin Group   Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |  Quote  Reply  Posted: 30 Oct 2008 at 4:37pm | 
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   Actually it isn't the number that is the issue.  If you try to set the N/D/C to a combination that is somewhere further down the list is when it goes whacky.  The workaround until the release is to run BCE once and move everything to another network that isn't being used, save it, and then go back in and edit everything where you really want it (changing the network back in the process)
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| LightChristmas   Beta Testers     Joined: 15 Oct 2007 Location: Equality, IL Online Status: Offline Posts: 993 |  Quote  Reply  Posted: 30 Oct 2008 at 4:39pm | 
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Thats correct Kedogon. Been awhile in coming but looks like its working now. Stay tuned.
 Edited by LightChristmas - 30 Oct 2008 at 4:39pm | |
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