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Help for a beginner on placing timing marks |
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mmciver
Newbie Joined: 29 Sep 2008 Location: Phoenix Arizona Online Status: Offline Posts: 17 |
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Topic: Help for a beginner on placing timing marks Posted: 15 Jan 2010 at 10:50am |
Hello everyone and Happy New Year.
I have a few questions that I am hoping someone on this site can help with. I am running Aurora and while last year I used modified sequences for my show, this year I am creating sequences from scratch. One of my issues is basic editing of the timing marks. I can put new marks on the Aurora with out too much struggling. I still have issues with do I select the point with a cursor first and then hit "V" or is there a better way to do it. What I cannot figure out is how to move or delete the marks. I can get around aurora pretty easy, but this eludes me. Any and all help will be appreciated! Thanks, Mike. |
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Mike
What do you mean I have enough lights? |
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deweycooter
Development Joined: 14 Oct 2007 Location: League City, TX Online Status: Offline Posts: 674 |
Quote Reply Posted: 15 Jan 2010 at 11:23am |
I press V to select the Event tool, then move the mouse to the correct spot and click. That will place the timing mark. Then if you want to fine tune, move the cursor until it turns into horizontal arrows - you can then drag the timing event left and right.
Be sure to experiment with using the split feature. Let's say you want to place timing marks on every beat. Place one, then place another several seconds later. Then split that region into X cells. A lot faster than placing each one individually. For example, I wanted to do a chase down the street - I had 73 mini trees. Instead of placing 73 marks, I placed a mark at the beginning and the end. Then I split that cell into 73 cells. |
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