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Expand the RGB tool further |
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Pony_God ![]() Senior Member ![]() ![]() Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
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BigDPS ![]() Beta Testers ![]() ![]() Joined: 13 Dec 2007 Online Status: Offline Posts: 471 |
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Ok that I understand, up to this point. But how is this going to go in the sequence? That's were it gets fuzzy for me. Maybe you can make up a sequence and send it to me using controller 1 id 3 or something. Then I can see it in my cold medicated bum head!
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Pony_God ![]() Senior Member ![]() ![]() Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
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No, you would need to set controller 1, channel 1 as RED, then channel 2 as GREEN, and 3 as BLUE.
Then when you want a PINK wall, you select PINK from the color picker and Aurora determines the correct percentages from channel 1, 2, and 3 to turn on to achieve PINK.
I haven't see this done anywhere else other than floods since thier color will blend and merge better than a string of minis. (other than FF)
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BigDPS ![]() Beta Testers ![]() ![]() Joined: 13 Dec 2007 Online Status: Offline Posts: 471 |
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Man I must be thick. In my head, it doesn't jive. Hear me out:
Let's say I take controller 1 channel 1. I load a song and sequence it so that at every 3 second, I get that controller and channel to flash. With RGB, I just have to set it to that channel and controller and anywhere in the sequence, on any channel, it will remember that I want channel 1 controller 1 to flash?
![]() It must be the extra cold medicine I'm taking.
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JonB256 ![]() DMX ![]() ![]() Joined: 19 Dec 2007 Location: Granbury, TX Online Status: Offline Posts: 130 |
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The RGB "device" is perhaps more accurate. When you setup a particular channel, you have the option of setting it as either "D-Light Firefly" or as "D-Light RGB" instead of the normal LOR or D-Light controller names. Either choice puts you in an RGB mode. In the "D-Light RGB" mode, you then must designate a Controller # and Channel # for Red, then Blue, then Green. They can be on different controllers if you desire.
When you use that RGB channel, you get to pick colors from a "picking" table as either the same color from ON to OFF or you can pick an ON color and a different OFF color and the software will create the necessary RGB values to get those colors. Very simple to use as soon as you see it. more questions? |
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JonB - D-Light user
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BigDPS ![]() Beta Testers ![]() ![]() Joined: 13 Dec 2007 Online Status: Offline Posts: 471 |
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Ok, I had asked in a previous post what the RGB button does. Well I'm a newb. Does it work with only the firefly or what does it do exactly?
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JonB256 ![]() DMX ![]() ![]() Joined: 19 Dec 2007 Location: Granbury, TX Online Status: Offline Posts: 130 |
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Chris, I see you point - but
I think the driving force behind RGB is to drive lights that are intended to mix their colors into new colors. Wall washes, Firefly, etc... I have Red, Green, Blue and White on my Megatree, but I am never trying to "mix" them to a different color. It is usually just one color at a time, perhaps fading into another. I would love an option that would let you "condense" a set of tracks, though, like a single click that would collapse all the Megatree channels or Minitree channels down to a single track, then click again to expand. That would be more useful to me than the Track feature in LOR S2. |
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JonB - D-Light user
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ChrisL1976 ![]() Beta Testers ![]() Joined: 01 Sep 2008 Location: Kankakee, Ill Online Status: Offline Posts: 1341 |
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the RGB tool is great, but why not expand it further to cover more channels that just Red, blue, and green. If you have a red, green, and white mega tree would it not make sense to make that a option as well. If you have 4-5 color objects. Being able to condense the same multi-colored object down into one channel I can see being a useful tool since the multi-color displays are getting more popular.
If you have a R,B,G, and White mega tree, bushes, roof line, ect, your covered. |
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Chris
www.lightsonsixth.com |
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