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import channels

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TheQueb View Drop Down
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  Quote TheQueb Quote  Post ReplyReply Direct Link To This Post Topic: import channels
    Posted: 28 Oct 2009 at 12:28pm
Sorry if this has been posted but I'm on my blackberry and, for some reason, the search feature doesn't work for the forum here. Anyway, when importing channels from a file the RGB channels dont import right. When I look at the properties the network segment is right and the red device I'd is right but the green and blue Id's are wrong and all the channels for each color go back to 1.
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  Quote JohnnyL Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2009 at 4:49pm
i had the same problem and reported it quite a while ago. i ended up just deleting all RGB channels except for the Firefly's and redoing them as seperate channels.
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  Quote bdkeen Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2009 at 6:00pm
Had the same problem here and I believe the answer was it should be corrected in the next release Cry..  I just accepted the bug and reconfigured those affected channels to the appropiate channel numbers.
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  Quote TheQueb Quote  Post ReplyReply Direct Link To This Post Posted: 24 Nov 2009 at 1:00am
But that means you'd have to either add the RGB channel or edit the incorrectly imported channel info AND add the drawing for that RGB channel on each sequence.  Got to be a better way.  Ouch
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  Quote TheQueb Quote  Post ReplyReply Direct Link To This Post Posted: 28 Nov 2009 at 8:07am
Guess not?
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  Quote TheQueb Quote  Post ReplyReply Direct Link To This Post Posted: 08 Dec 2010 at 2:27pm
Did this bug ever get fixed? Or is there some sort of workaround? I'm running into the same problem this year as I've added some more rgb stuff....
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  Quote JohnnyL Quote  Post ReplyReply Direct Link To This Post Posted: 08 Dec 2010 at 6:21pm
Did this bug ever get fixed? are you kidding me? nothing ever gets fixed. the only workaround to fix is to delete the RGB channel and then add 3 normal channels.
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  Quote TheQueb Quote  Post ReplyReply Direct Link To This Post Posted: 08 Dec 2010 at 7:20pm
I did figure out that the drawing is still there. I just had to re-assign the controller id and the channels to the bottom 2/3s of each RGB channel. Not as bad as I thought but then I did only have 4 RGB channels and 14 sequences...
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